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Reseach Article

Predicting Level of Computer Science Education Students' Engagement in Programming Activities and Hackathon using Random Forest Supervised Machine Learning

by Ajayi Olufunke Esther
Journal of Advanced Artificial Intelligence
Foundation of Computer Science (FCS), NY, USA
Volume 1 - Number 1
Year of Publication: 2024
Authors: Ajayi Olufunke Esther
10.5120/jaai202401

Ajayi Olufunke Esther . Predicting Level of Computer Science Education Students' Engagement in Programming Activities and Hackathon using Random Forest Supervised Machine Learning. Journal of Advanced Artificial Intelligence. 1, 1 ( Oct 2024), 1-13. DOI=10.5120/jaai202401

@article{ 10.5120/jaai202401,
author = { Ajayi Olufunke Esther },
title = { Predicting Level of Computer Science Education Students' Engagement in Programming Activities and Hackathon using Random Forest Supervised Machine Learning },
journal = { Journal of Advanced Artificial Intelligence },
issue_date = { Oct 2024 },
volume = { 1 },
number = { 1 },
month = { Oct },
year = { 2024 },
pages = { 1-13 },
numpages = {9},
url = { https://jaaionline.phdfocus.com/archives/volume1/number1/predicting-level-of-computer-science-education-students-engagement-in-programming-activities-and-hackathon-using-random-forest-supervised-machine-learning/ },
doi = { 10.5120/jaai202401 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-10-29T16:37:29.814634+05:30
%A Ajayi Olufunke Esther
%T Predicting Level of Computer Science Education Students' Engagement in Programming Activities and Hackathon using Random Forest Supervised Machine Learning
%J Journal of Advanced Artificial Intelligence
%V 1
%N 1
%P 1-13
%D 2024
%I Foundation of Computer Science (FCS), NY, USA
Abstract

The study uses a Random Forest supervised machine learning model to predict computer science education students' level of participation in programming activities and hackathons. To categorize student engagement, 310 students' data were reviewed. Variables such as the amount of time spent programming, participation in online forums, test results, and hackathon attendance were all considered. With an R-squared value of -0.0014 and a Mean Squared Error (MSE) of 8.64, the model's prediction accuracy was found to be lacking, indicating the need for more varied data sources. The main conclusions revealed a moderate association between online engagement and programming time, and poor correlations between test results, programming time, and hackathon participation. The study underlines the need of adding psychological and social elements into future models and advocates broader integration of hackathons into the curriculum to boost student participation. The findings draw attention to the shortcomings of the current predictive methodology and suggest investigating more factors in order to raise the accuracy of the model.

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Index Terms

Computer Science
Information Sciences

Keywords

Computer Science Education Student Engagement Programming Activities Hackathon Machine Learning Random Forest SHAP Predictive Model